Gameplay Engineer (Console)
Omeda Studios are a remote-first game studio working on our first title Predecessor, a fast-paced third-person MOBA for PC and consoles, due for release in 2022. Join a rapidly growing game studio as we scale up to support and deliver content for a game designed to be played for years to come.
As a studio founded by the community, developing games that players will love is truly at the heart of what we do. At Omeda Studios, we believe that community feedback is integral to the development of games that players will not want to put down.
Having recently closed a $20m Series A funding round, we've populated the studio with an exciting mix of industry veterans and community talent and we want you to be a part of shaping and executing our vision and the challenges that await us.
In This Role You Will
- Implement core game features that are pivotal to the console experience
- Profile and optimize the game so that we are able to launch and ship the game on console
- Help develop the console development and distribution pipeline
What We're Looking For
- Must have shipped game on current or previous generation console (PS4/PS5/XBone/Xbox Series S/X)
- Strong experience with UE4 and C++
- Experience in profiling for console development and using platform devkits
- Knowledge of best practices in areas such as memory optimization and console performance
- Familiarity with UI development using Slate
- Self-motivated, strong work ethic, and able to work independently
Nice to Have
- Familiar with platform shop integrations
- Experience in automated testing for console development based workflows
- Passionate about MOBAs
Benefits
- Global, remote team
- 33 days holiday inclusive of bank holidays
- EMI Stock Options
- Healthcare
- More to come!
- Department
- Engineering
- Locations
- Europe
- Remote status
- Fully Remote
About Omeda Studios
We are a UK-based full remote video game studio developing Predecessor, a Third Person Action MOBA for PC and Console.
Gameplay Engineer (Console)
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