Principal Gameplay Engineer
In This Role You Will
- Design, architect and implement key gameplay systems and functionality, raising the bar on best practices and quality of code delivered
- Take a pragmatic approach to design and implementation by understanding the game design and player value of features that are being implemented
- Ensure we are using best coding practices and architectural principles applied to long living, multiplayer client/server games
- Maintain a high level of code quality and continuously improve existing gameplay systems to ensure they are robust and maintainable
- Contribute to the big picture when it comes to how the game works technically, but have a strong focus on the details and how everything adds up
- Design and develop systems in a way that will be easily maintained and iterated upon for a game that will deliver regular content updates
- Advocate for writing testable code within the context of game development, whether that's functional or unit testing
- Support the team in finding solutions, through brainstorming and discussions
- Inspire other engineers to grow and achieve their potential
- Contribute ideas toward all aspects of the game’s production and development
What We're Looking For
- Multiple years proven experience developing AAA pc/console games in various stages of development lifecycle at a senior level
- Expert level C++ skills and UE4 experience
- Strong experience with client/server multiplayer games in UE4
- Experience architecting and implementing major gameplay systems
- Proficiency in talking about game design
- Self-motivated, strong work ethic, and able to work independently
- Great communication skills, and the ability to explain your ideas to both technical and non-technical people
Nice to Have
-
Love MOBAs
- Department
- Engineering
- Locations
- Europe
- Remote status
- Fully Remote
About Omeda Studios
We are a UK-based full remote video game studio developing Predecessor, a Third Person Action MOBA for PC and Console.
Principal Gameplay Engineer
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