Gameplay Engineer (Senior/Principal)
At Omeda Studios, we're a remote-first game development company with a passion for our debut title, Predecessor - an Action MOBA for PC and Consoles, currently in Early Access. We're on the hunt for skilled professionals ready to dive into creating engaging content for a game designed to captivate players for years. Join our growing team and embark on this exciting journey!
As a community-driven studio, we're all about developing games that resonate with our players. We believe in the power of community feedback to create immersive gaming experiences that are hard to put down.
Thanks to a successful $20 million Series A funding round, we're a vibrant mix of seasoned industry pros and talented community members, all committed to bringing our vision to life and tackling the challenges that lie ahead.
Should this opportunity resonate with you, we're eager to connect and discuss further.
In This Role You Will
- Design, architect and implement key gameplay systems and functionality, raising the bar on best practices and quality of code delivered
- Take a pragmatic approach to design and implementation by understanding the game design and player value of features that are being implemented
- Ensure we are using best coding practices and architectural principles applied to long living, multiplayer client/server games
- Maintain a high level of code quality and continuously improve existing gameplay systems to ensure they are robust and maintainable
- Contribute to the big picture when it comes to how the game works technically, but have a strong focus on the details and how everything adds up
- Design and develop systems in a way that will be easily maintained and iterated upon for a game that will deliver regular content updates
- Advocate for writing testable code within the context of game development, whether that's functional or unit testing
- Support the team in finding solutions, through brainstorming and discussions
- Inspire other engineers to grow and achieve their potential
- Contribute ideas toward all aspects of the game’s production and development
What We're Looking For
- Multiple years proven experience developing AAA pc/console games in various stages of development lifecycle at a senior level
- Expert level C++ skills and UE4/5 experience
- Strong experience with client/server multiplayer games in UE4/5
- Experience architecting and implementing major gameplay systems
- Proficiency in talking about game design
- Self-motivated, strong work ethic, and able to work independently
- Great communication skills, and the ability to explain your ideas to both technical and non-technical people
Nice to Have
- Love MOBAs
Benefits
- 🌍 Global, remote team
- 🏝️ 25 days of holiday
- 📈 EMI Stock Options
- ❤️🩹 Healthcare
- ... and more to come!
- Department
- Engineering
- Locations
- Europe
- Remote status
- Fully Remote
- Employment type
- Full-time
About Omeda Studios
We are a UK-based full remote video game studio developing Predecessor, a Third Person Action MOBA for PC and Console.
Gameplay Engineer (Senior/Principal)
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